![]() ![]() Contributing content to the original game is most welcome, and the most productive way of working with Sauerbraten. You may produce new content for the Sauerbraten game, for example as a map (OGZs, CFGs, textures, etc.).This means that you have roughly three options: ![]() If you want to produce new content with the Sauerbraten engine/game, you have to be aware that the source code may be open source, but the game and the media it consist of have their individual licenses and copyrights. Any changes you make to the engine need to be clearly recorded in an included text file - read the ZLIB license below for more details. As restated below, nothing but the engine source code is necessarily ZLIB. The source code is free to use, but the downfall of this is that many people unfamiliar with the history and style of the engine think the game's executable and bundled data are also free to use. Some media will be free to use for any purpose, but if there is no license it is for the official Sauerbraten release distribution only. Media (textures, sounds, models, etc.) will have its own specific license. play Sauerbraten for any purpose as long as you don't blame the author(s) for any damages incurred.re-compress using different archival formats suitable for your OS (e.g., ZIP, TGZ, RPM, DEB or DMG), but any changes beyond that require the explicit permission of Wouter van Oortmerssen (aka Aardappel) or any other copyright-holder.freely distribute the Sauerbraten archive/installer unmodified on any media.You should also read the license of any media you are planning to use in any way. The engine's complete license is ZLIB, which you should read before changing any part of the game, executable, installer, readme, or any other included media. Videos: A page for collecting video material.ĭisclaimer: the information stated here (below the "Engine" and "Producing Content" headings) are suggestions. Modding Guide: Like Sauerbraten? Learn how to add features. Wiki Guidelines: For contributing and expanding the Cube Wiki. The official design notes can be found on the Sauerbraten website. There is a group working on the project on SourceForge. Unfortunately, the Eistenstern project has been discontinued. Importing MD2 and MD3 files: How to import existing models into Sauerbraten.Ĭreating Ragdolls: Information on the ragdoll editor used to create ragdolls for skeletal models.Įisenstern Modelling: Information on 3D modeling in the Sauerbraten RPG branch. Fixit Blend File: For educational purposes. MD5 from Blender to Sauerbraten: It just got easier. Hudguns with Hands via Blender: A more complex yet powerful tutorial on adding personal hudguns and hands. Static MD3 Export From Blender: A tutorial for exporting static MD3s from Blender.Īnimated MD3 Export with Tags from Blender: A slightly more difficult tutorial for exporting multiple animated and tagged MD3s from Blender. Scripting Guide: A look at the possibilites of scripting, with examples. Mapping and Editing: Itching to create? Follow these steps.ĭistributing Maps: After you finish slaving over your map, you need to distribute it.Ĭooperative Editing: Creating with others can be fun and rewarding, but there are important principles. Multiplayer Guide: How to play games online or host your own server. ![]() Singleplayer Guide: How to play games offline. Performance Guide: Things you can try to make Sauerbraten either run faster or look better. Install Guide: This describes the installation process.īeginners' Guide: How to get up and running.įAQ: View and get the answers to some commonly asked questions. The Readme: The first place you should look for information on setting up the game. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |