![]() ![]() If you want to expand a decent amount then you need to reserve one of these fields for the next Lunar Base, leaving 2 spare fields. Moons start with one free field, this means that you need to build a Lunar Base first, when this is complete you will be given another 3 fields (using 1/4). The exception is a successful 20% chance, this will ALWAYS give a moon of at least 8000km. It's possible to get a 4k moon on 19% or an 8k moon on 1%, but it's very very unlikely. The higher the percentage, the higher the chances are of getting a big moon. They are indeed affected by the percentage. The following table lists the chances of getting at least one moon by the end of so many attempts So you can say using 2 attempts, there is a 64% chance of no moon, or a 36% chance of getting one by the end of the 2nd attempt.Ĭhance of no moon after 3 attempts is ~ 51%, chance of at least one moon by the end of 4 attempts is therefore ~49%. The only way that a moon will *not* occur in 2 attempts is if the first attempt does not create a moon AND the second chance does not create a moon. The chance of a moon *not* occurring is 80% or 0.8. If you want to work out the chances of getting at least 1 moon in a number of attempts, you can do so as follows. The "20% moonshot" events are independent, and any one of them has a 20% chance of creating a moon, independently of previous attempts. The following is the clearest explanation that I have ever come across regarding the matter. There are often questions about the chances of getting a moon with multiple attempts. When a moon is created the DF still exists, meaning that it can be harvested. The enormous amounts of drifting metal and crystal particles attract each other and slowly form a lunar satellite in the orbit of the planet. When you are successful you will receive a note at the end of the CR that will read something along the lines of. The cheapest moonshot fleets are considered to be those made of Light Fighters or Battleships due to their high metal : crystal ratio. Also, note that ships have different metal : crystal ratio, therefore a moonshot made using Cargos will cost you more than a moonshot made using Light Fighters. Each listing creates the minimum loss to be able to create the necessary DF, however some of the listings, such as the Cruisers will cause you more losses in lost Deuterium used to build the ships, that is not put into the DF. Note that while the list is accurate it does not list the losses. Each 100,000 units of debris will give a 1% chance of a moon appearing, with the maximum chance being at 20% (a meager 2million of debris).īelow I have included a list of percentage moon chances (5, 10, 15 and 20) and the number and type of each ship that you can use to create it. This is done by either getting someone to crash a weaker fleet into your defense, or, by getting a stronger fleet to crash your fleet that sits on the planet surface. Each percent chance of getting a moon requires 100,000 units of debris to be created around your planet. ![]() Each moonchance is identifiable by a percentage factor. The size of a moon can be determined by the amount of res that you are prepared to spend to get the moon. I highly suggest if it is a planned moonshot to not scrimp on the fleet for it as later on you'll likely regret not spending that extra 1kk res that is now so easy for you to get and end up losing a moon with millions of res invested into it instead. ![]() If you've been crashed and have a moon smaller than 8k already over the planet you would like to have a larger and as such more useful and less likely to be destroyed moon instead you can delete your moon as you would a colony and try for a larger one. You will need to think about where you will be having your moon, the size that you would like your moon, and the amount of res that you are prepared to use to get your moon. See detailed explanation of all possible moonshot scenarios and clarification on when to open a ticket here: Moonshots and pushing It will be helpful to the GO if you know the relative time and cords of the planets involved when opening the ticket. To open a ticket for a moonshot click here. The basic rule of thumb is if the higher ranked player ends up with any profit it'll be a push and banable. In some situations you may need to contact a Go for permission first before initiating the "Moon shot" or "Moonchance". ![]()
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